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 Experimental project where Action, RTS and RPG gameplay elements are combined in one space epic. You can build bases, manage armies, and then come down to keep the enemies at gunpoint, gain experience in dynamic battles and customize your main characters and vehicles.


 This project is being developed by one person - Cyril Megem, who is both artist, game designer and programmer in this project. He worked hard to implement many his and community's innovative ideas in this game.

 
On the official forum there is a special section for suggestions, development direction polls and contests: (http://warshift.com/forum).
Please use this form to contact developer directly:
http://warshift.com/index/contact/0-3

Current Early Access version of the game is region-related. It will be available for all countries after the full release.


Yes. This release is focused on single player missions and custom skirmishes against AI.


 
Yes, 10 linked single player missions for the human faction campaign shows almost all the current features and modes of the game. Alien campaign also planned for future.

 

Yes and No. I'm focused on enjoyability and fun gameplay. I wish to achieve a very pleasing and interesting stylized universe, both graphically and in gameplay. But I'm working on realistic graphics, FX, postprocessing and other that makes real presence of the player in the game.


It has 3 levels of image quality settings, which should be suitable for any modern computer.

Minimum System Requirements:
  • OS: Windows 7
  • Processor: 2.4 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 / ATI Radeon HD 5870
  • DirectX: Version 9.0c
  • Hard Drive: 5 GB available space
  • Sound Card: Sound: DirectX compatible sound card
  • Additional Notes: Over time graphics content and programming changes will change the system requirements for this game.


Recommended System Requirements:
  • OS: Windows 7 or higher
  • Processor: Intel Core i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 780
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 5 GB available space
  • Sound Card: Sound: DirectX compatible sound card
  • Additional Notes: Over time graphics content and programming changes will change the system requirements for this game.

 Because of rebranding. I think that new title is more suitable for Steam marketing by many reasons, such as length and originality. At the same time, I like the old name. So I save it for the standalone version.


Please use this delivery form to request a Steam key:

http://warshift.com/index/0-22


No, standalone version is a privilege for funders. You can buy Steam version only.


The game is in Early Access because it is playable but not currently feature-complete and not represent its full potential. I develop this indie project single-handed, with the involvement of the community. So, Early Access is a necessary step on the way to my ambitious goal - create together with players a new genre of the games that includes Action, RTS and RPG elements in one.


Currently, game is playable but still remain in development and has lot of unfinished stuff. This release is focused on single player missions and custom skirmishes against AI.
What included in this release:
- Switching between Action/RTS mode in battles
- Unique NODE-based system for strategy gameplay
- Evolving systems for customizable combat avatars
- Tactical management system for heavy battleship
- 16 types of units: 6 customizable combat avatars, 9 AI soldiers, 1 heavy-unit
- 7 types of buildings
- Dozens of weapons and upgrades
- Super-abilities and transformations
- 4 playable maps for custom skirmishes vs AI
- 5 types of physical environment: grounded, air, water, underwater, open space
- 10 single player missions
- Customizable skirmishes against AI
- Basic LAN multiplayer (for local area network)


 Finished version will contain much more content and some new interesting features suggested by community. My plans are ambitious, but since the development of WARSHIFT is a one-man operation, I encourage to be realistic in your expectations. Note, that this is a very experimental project, so that its conception could be unpredictably changed in the future.


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